Our collaboration began with functional testing of a new product entering the Beta stage, followed by broader discussions around longer-term QA support.
The client requested that testing exclude areas such as accessibility, login and profile management, menus, settings, and debug features. Hence, our initial work scope was limited to testing the desktop version, with VR (Meta Quest 2) treated as a secondary priority. For projects requiring broader device coverage, our compatibility testing services can extend the test matrix across headsets, OS versions, and desktop environments.
After finalizing the cooperation details and coverage, we assigned a manual QA engineer who could start immediately. Upon the client’s approval, we:
- Set up a shared communication channel (Slack).
- Integrated into their workflow using Jira and TestRail.
- Received access to testing documentation, builds, and training scripts.
- Tested the Beta and Gold builds of the simulation, following the provided schedule.
- Reported issues in real time, focusing on visual alignment, functional bugs, and discrepancies in avatar and voice behavior.
The platform used for primary testing was a Windows PC, with a VR setup planned as needed.