Blog   Virtual Reality Testing: Modern Problems And Their Solutions

Virtual Reality Testing: Modern Problems And Their Solutions

By Kate Punova
11+

Virtual reality (VR) has been something like fantasy stuff for a long time. Some people still remember bulky headsets and long, snaking connector cords of the 1980s, but today technological achievements have transformed such strange devices into a comfortable and compact helper. Why helper? Because thanks to the special headsets, such as Oculus Rift, HTC Vive, Samsung Gear, Google Daydream, a person can get an ability not only to become a literal part of a fantasy world but get knowledge and experience in different spheres. They even can help to overcome the fear of heights and the fear of speaking in public.

“Virtual reality is the ‘ultimate empathy machine’. These experiences are more than documentaries. They’re opportunities to walk a mile in someone else’s shoes.”

Chris Milk, Founder and CEO of WITHIN
As written on reliable source B&T, Professor of Biomedical Sciences (Educational Strategy), Philip Poronnik, mentioned that VR is a “total game changer”. Thanks to this his students are learning how to react in extreme bespoke situations. In real life, such “lessons” would be very dangerous and expensive, so VR could be a more affordable alternative. The same circumstances are in educational and entertainment spheres, which understand the value of such innovative view to reality.
While an interactive computer-generated experience continues winning hearts of supporters from all over the world, such companies as QAMadness are trying to make use of appropriate devices more comfortable and pleasant. Virtual reality testing is one of the hardest and at the same time important things. According to Statista, in 2022 a virtual reality market is expected to reach a market size of 209.2 billion U.S. dollars.

Each year a well-known conference STAREAST helps to find the best ways for software testing and quality assurance. It covers a wide variety of the most in-demand topics and testing innovations. Such events are difficult to underestimate so each company, which is connected to virtual reality testing, closely monitor the situation and develop together with science society.

“Virtual reality has an exciting future and oodles of room to grow.”

Mary Pilon, An award-winning American journalist
Why should companies pay much attention to testing?

  • Even small problems with usability can provoke a strong indignation. A person may never want to take headsets one more time and try the transition to other reality. So it’s important to find and to solve them.

  • One more serious issue can be a physical discomfort. A VR experience can provoke serious health problems, such as motion sickness, headaches, and vision difficulties. Actual forms of testing allow fixing it and making the process more pleasant without harmful side effects. Kevin Burke, head of testing for ‘Twenty Milliseconds Virtual Reality’ mentioned: users may be more honest on a questionnaire than they are when speaking to you. It can help find the wrong solutions and create a fundament for improvement.

  • Real device testing will help to check the functionality of VR in everyday life because the quality of picture and correct functioning usually depends on hardware.


Sometimes it’s difficult to test the product independently especially when companies have tight deadlines. So some of them choose to outsource. Wise decision! A business which is specialized in testing has all the necessary equipment for high-quality virtual reality testing.
Testing issues that can make the process more problematic:

  • Are you ready for shocking views?
    Unfortunately, the virtual reality today is not so popular, so many people just heard about it, but have not tried it yet. To find a person, who can cope with the shock, and will not jump out the window (I’m exaggerating here but you get the point), it’s quite hard. Just imagine that a few seconds ago you were in the office and now you are running away from the huge gorilla in the jungle. A little bit shocking, isn’t it?

  • Is it possible to find testers?
    It’s not easy to find 300 people, aged from 22 to 36 who live in Europe and are ready to check your product. Google helps a lot to find graphic designers and gamers, who are ready to visit your office and start VR-testing. Still, you need to have all necessary devices to make testing process as accurate as possible.
  • Can we get to the tester’s head?
    VR is hard to control.You can’t see what a user sees, so some unpleasant consequences, such as headaches and other symptoms mentioned earlier, may appear during the application. A person, who is in a real world and stay near the “traveler to the virtual reality” would not be able to help. Sometimes it’s better to reach out to professional testers cause the target audience may just forget what questions they should answer.

  • Why has the testing started so late?
    You don’t need to be a specialist to understand, that the testing should be started at the early stages of the development. Interactions, animation, transitions are needed to be verified. If the project is almost finished, the process of detecting and erasing bugs may be harmful to all the accomplished work. The whole system can be ruined, and attempts to fix it before finishing can move other components and program moments. It’s is fraught with serious consequences which can alienate the presentation date.

QAMadness is currently experimenting with various ideas and ways of conducting different types of testing to find the best methods for clients.
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